The House: 

Blender, Substance Painter, Photoshop

Illustration of the house from Zork 1. 









Selected illustrations from Poplar Grove:

View more here










 Goblin Fish Cave:

Fish Sculpted in Zbrush, scene modelled and rendered in Blender














 Game Ready Lamp model:

Lamp model made for project with Future/Past Creatives. Contains less than 3000 triangles. Modelled in Blender, textured in Substance Painter and Blender.










Boti: 

Blender, Substance Painter, Krita

A prop design for video games.

It was based on the Boti, a Bengali tool often used for cutting fish, and I designed an environment around it that abstracted elements from a fish market—namely, the fabric in the background, the tiles and the bare light bulb. All objects were modelled, sculpted and baked in Blender, and textured in Substance Painter. The render was then painted over in Krita













Tulsi:

Blender, Photoshop

 A prop and environment design for video game and animation use. The central object, the Tulsi plant and its pot are a common image in many Indian gardens and homes, and the plant is often worshipped as a manifestation of the Goddess. The surrounding environment consists of ceremonious items from Hinduism, such as the Asana, or ceremonial rug, which is seen under the pot and in the background. The gold ornaments are based on the Bengali Chaand Mala, an auspicious symbol used for good luck and decoration in ceremonies